About Me

My name is Emilie Stabell. I’m from Denmark and am currently working as a character and environment artist at Media Molecule Ltd in the United Kingdom. My main focus is working with characters and concepts where authentic, appealing and high quality designs are my goal. I constantly work to improve my skills and learn new techniques, as I believe challenging yourself will keep you in a dynamic development as an artist.

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 Experience 

Media Molecule Limited, Sony 
08-2015-Present      Character & Environment Artist on Dreams for PS4

 

The Shepherd 
08-2014-06-2015      Bachelor Film – Editor, Art Director, Technical Lead, Compositor, Background Artist

 

Vagabond
11-2014      Short Film – Background Artist

 

Path of Creation 
09-2014      FAF Commercial – Art Director, Technical Director

 

The Big Lebowski 
12-2013      Animated Trailer – Director

 

Casa Mecánica 
05-2012      Short film – Illustrator & Generalist

 

Season Magazine
06-2008      Lyhne & Co – Concept & Idea Development

Skills

Character & Creature modeling
Digital Sculpting
Shading & Lighting
Texturing
Concept & Look development
Layout & Composition
Compositing

 

 Education

08-2012 – 01-2016          The Animation Workshop
Bachelor of Arts – CG Art (expected January 2016)

 

Publications

2016 – ‘3D World’ International 3D Artist Magazine
Making Of The Journey – Tutorial Feature
November issue p. 30-34

 

2016 – ‘Kotaku’ Global Video Game Website
The Journey – Fine Art Feature
http;//kotaku.com/road-trip

 

2016 – ‘Chaos Group’ Creators of V-Ray
Creatures For Games – Interview Feature
http://chaosgroup.com/emiliestabell

 

2015 – ‘3dcreative’ Computer Graphics Digital Art Magazine
Character Concepts – Tutorial & Interview Feature
September issue p. 46-51

 

2015 – ‘InCG’ Computer Graphics Digital Art Magazine
Nova – Single Page Art Feature
July issue

 

2015 – ‘3dcreative’ Computer Graphics Digital Art Magazine
Create Colourful Environments – Tutorial Feature
May issue p. 114-121

 

2014 – ‘InCG’ Computer Graphics Digital Art Magazine
Guam Bay – Tutorial & Interview Feature
November issue p. 66-71

Software

Photoshop
Maya
Zbrush
After Effects
Nuke
Premiere
Dreams
Mudbox
Audition
Vray
Mental Ray